Visiting Arts Martial Guide

This is not a corporate publication nor does it delenate corporate policy. All opinions are those of the author.
Written April 2001 by THL Julio Galva'n CDH CCK
Introduction
For many years I have marshaled and participated at Moorish Tavern and Armorgeddon. Although always good events, there was occasionally a tense moment caused by an interkingdom misunderstanding. When I marshaled the first Quest for Camelot I made it a point to work on communication before and during the event. The result was a level of communication that resulted in friendship between both sides. It seemed education was the key to success and that is what inspired me to make this brochure. At the time of this writing, we are exploring the process of making these "skirmishes" into true interkingdom events. At this time though, they are not and as such we have to ask our guest to respect and uphold Midrealm laws.
This brochure assumes the visitor is already familiar with SCA Corporate rules. If not, please reread them. Also, this listing is not comprehensive, for a complete list of rules consult the list table at any Midrealm event or access them online from http://www.midrealm.org. Please also feel free to contact each of the appropriate Principality Officers if you have any questions.
Please come visit Northshield, be our guests and have fun!
Sincerely,
Julio
Where are the Interkingdom events...
Everyone is welcome to attend any Northshield event. The following is a list of our Interkingdom border skirmishes.
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Quest for Camelot
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May, Shire of Schattentor (Black Hills, SD)
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Northshield vs. Outlands vs. Artemisia.
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Moorish Tavern
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August, Shire of Midewinde (Minot, ND)
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Northshield vs. An Tir &. Artemisia.
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Armorgeddon
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September, Shire of Border Downs (Sioux Falls, SD)
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Northshield vs. Calontir
Archery
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No membership, authorization, or age requirements.
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Siege weapons can be used for target archery. Please contact Northshield Archery Marshal in advance.
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Thrown weapons allowed at some events.
Armored Combat
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Basic Requirements
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Must have SCA Blue Membership card (unless not required of home Kingdom), Proof of authorization, if 16 or 17 must have a properly executed minor's waiver.
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Armor Standards
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Inspected to the standards of the home Kingdom with SCA minimums enforced.
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Weapon Standards
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To Midrealm standards. Non-midrealm standard weapons may be approved on a case by case basis as an experimental weapon. A few notes:
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Rattan and siloflex only
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Unpadded polearms to 6 feet, butspikes allowed on poles under 6 feet
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Padded polearms up to 7 1/2 feet.
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In line thrusting tips on single handed weapons
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Spears may be up to 12 feet long.
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NCP's (Scouts)
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Non-contact participants may not be struck and are marked with three white diamonds on their helmets as well as a white diamond on the front and back of an olive green tabard.
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Siege Weapons
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Must have a log book started with proper inspection (please contact Principality Earl Marshal in advance). Gunner must be fully armored. Crew can be NCP's.
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Thrown Weapons
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Javelins and other throwing weapons may be gleaned and thrown again by any authorized fighter
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Melee conventions
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No more than 4 fighters may engage a single opponent unless they are in a line
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Downed opponents may not be circled. Do not "corkscrew". You may, once inside an opponent's range, pass by and throw blows as you go.
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Charges are not to exceed three steps.
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No Killing from Behind
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Overrunning and Fallen Opponents: An opponent who has fallen is to be allowed to regain his/her feet before the fight continues. Fallen opponents are not to be struck or declared dead. If you have fallen you are not to strike until you get up and are ready to continue.
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You can not grab an opponents blade but you can grab the haft of a weapon.
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If you lose a weapon during a tourney, a "hold" is called and you can regain the weapon. If weapon less in a melee you must yield.
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Face thrusts are done to a touch only convention.
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Combat Archery
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Archers are fully armored with the exception of a half gauntlet. They can be engaged in combat and do not have to yield. They may carry melee weapons but not use them at the same time as a bow.
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Only "golf tube" type arrows are used. They may be gleaned from the field.
Equestrian
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Must have SCA membership, and an Equestrian authorization.
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A Coggins test is required for entrance to many states along with interstate health certificate.
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Helmets are required except for certain special exceptions.
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Ages 5 and up allowed with guardian. 12-18 may compete against adults.
Period Rapier
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Basic Requirements
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Must have SCA Blue Membership card (unless not required of home Kingdom), Proof of authorization, must be 18 years of age.
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Armor Standards
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Inspected to the standards of the home Kingdom with SCA minimums enforced.
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Weapon Standards
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To Midrealm standards. Non-midrealm standard weapons may be approved on a case by case basis as an experimental weapon.
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Allowable weapons include the Schlagler (various lengths and types), Del Tin, flexi-dagger, and scottie dagger. Rubber Band guns are allowed under experimentation.
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Combat conventions
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Fencers fight to the lightest touch calibration.
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Push cuts and tip cuts are not required to be taken.
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A fencer who has taken a leg wound must sit on the ground immobile.
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No more than 4 fighters against a single fighter unless in a line.
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No ³corkscrewing² an opponent.
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If disarmed in a tourney, with no back up weapon, you are allowed to regain your weapon. In the same circumstance during a melee, you must immediately yield.
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If you "die" in a rapier melee, you must leave the field.
Youth Combat
Youth combat is new in the Midrealm and has just been formalized. Youth¹s may only fight other youths, specially approved marshals, and/or their own parents. Specific weapon, waiver, and armor requirements exist for youth combat.
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The following categories exist for youth combat:
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Boffer- ages 6-9
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Boffer- ages 10-12
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Boffer- ages 13-15
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Period Rapier - ages 14-17
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Armored Combat - ages 16-17